pub struct UnityLod {
pub screen_relative_height: f32,
/* private fields */
}Fields§
§screen_relative_height: f32Implementations§
Source§impl UnityLod
impl UnityLod
pub fn get_renderer<'a>( &self, prefab: &'a PrefabFile, ) -> Option<&'a MeshRenderer>
pub fn dump(&self, _prefab: &PrefabFile) -> Hash
Trait Implementations§
Auto Trait Implementations§
impl Freeze for UnityLod
impl RefUnwindSafe for UnityLod
impl Send for UnityLod
impl Sync for UnityLod
impl Unpin for UnityLod
impl UnsafeUnpin for UnityLod
impl UnwindSafe for UnityLod
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more