pub enum PrefabObject {
Prefab(Prefab),
GameObject(GameObject),
LODGroup(LODGroup),
MeshRenderer(MeshRenderer),
MeshFilter(MeshFilter),
Transform(Transform),
Unimplemented,
}Variants§
Prefab(Prefab)
GameObject(GameObject)
LODGroup(LODGroup)
MeshRenderer(MeshRenderer)
MeshFilter(MeshFilter)
Transform(Transform)
Unimplemented
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PrefabObject
impl RefUnwindSafe for PrefabObject
impl Send for PrefabObject
impl Sync for PrefabObject
impl Unpin for PrefabObject
impl UnsafeUnpin for PrefabObject
impl UnwindSafe for PrefabObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more