pub struct RendererShader {
pub id: String,
pub shader: Arc<Shader>,
pub vs_main: String,
pub fs_shadow_main: String,
pub fs_forward_main: String,
pub fs_outline_main: String,
pub transparent: bool,
pub double_sided: bool,
pub depth_write_enabled: bool,
pub transparency_group: i32,
}Fields§
§id: String§shader: Arc<Shader>§vs_main: String§fs_shadow_main: String§fs_forward_main: String§fs_outline_main: String§transparent: bool§double_sided: bool§depth_write_enabled: boolTODO: Apply to tree renderer too (only applies to transparent now)
transparency_group: i32Trait Implementations§
Auto Trait Implementations§
impl Freeze for RendererShader
impl !RefUnwindSafe for RendererShader
impl Send for RendererShader
impl Sync for RendererShader
impl Unpin for RendererShader
impl !UnwindSafe for RendererShader
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