#[repr(C)]pub struct GpuRenderPrimitive {
pub mesh: u32,
pub lod: u32,
pub _padding: UVec2,
}Fields§
§mesh: u32§lod: u32§_padding: UVec2Trait Implementations§
Source§impl Clone for GpuRenderPrimitive
impl Clone for GpuRenderPrimitive
Source§fn clone(&self) -> GpuRenderPrimitive
fn clone(&self) -> GpuRenderPrimitive
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GpuRenderPrimitive
impl Debug for GpuRenderPrimitive
Source§impl Default for GpuRenderPrimitive
impl Default for GpuRenderPrimitive
Source§fn default() -> GpuRenderPrimitive
fn default() -> GpuRenderPrimitive
Returns the “default value” for a type. Read more
impl Copy for GpuRenderPrimitive
impl Pod for GpuRenderPrimitive
Auto Trait Implementations§
impl Freeze for GpuRenderPrimitive
impl RefUnwindSafe for GpuRenderPrimitive
impl Send for GpuRenderPrimitive
impl Sync for GpuRenderPrimitive
impl Unpin for GpuRenderPrimitive
impl UnwindSafe for GpuRenderPrimitive
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