pub struct ClientProtocol { /* private fields */ }Implementations§
Source§impl ClientProtocol
impl ClientProtocol
pub async fn new(conn: Connection, player_id: String) -> Result<Self>
pub async fn next_diff(&mut self) -> Result<WorldDiff>
pub async fn next_event(&mut self) -> Result<BufReader<RecvStream>>
pub fn client_info(&self) -> &ClientInfo
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ClientProtocol
impl RefUnwindSafe for ClientProtocol
impl Send for ClientProtocol
impl Sync for ClientProtocol
impl Unpin for ClientProtocol
impl UnwindSafe for ClientProtocol
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