pub struct PlayerRawInput {
pub keys: HashSet<VirtualKeyCode>,
pub mouse_position: Vec2,
pub mouse_delta: Vec2,
pub mouse_wheel: f32,
pub mouse_buttons: HashSet<MouseButton>,
}Fields§
§keys: HashSet<VirtualKeyCode>§mouse_position: Vec2§mouse_delta: Vec2§mouse_wheel: f32Trait Implementations§
Source§impl Clone for PlayerRawInput
impl Clone for PlayerRawInput
Source§fn clone(&self) -> PlayerRawInput
fn clone(&self) -> PlayerRawInput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerRawInput
impl Debug for PlayerRawInput
Source§impl Default for PlayerRawInput
impl Default for PlayerRawInput
Source§fn default() -> PlayerRawInput
fn default() -> PlayerRawInput
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PlayerRawInput
impl<'de> Deserialize<'de> for PlayerRawInput
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerRawInput
impl RefUnwindSafe for PlayerRawInput
impl Send for PlayerRawInput
impl Sync for PlayerRawInput
impl Unpin for PlayerRawInput
impl UnwindSafe for PlayerRawInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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impl<T> DowncastSync for T
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