GpuContext

Struct GpuContext 

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pub struct GpuContext {
    pub device: Device,
    pub queue: Queue,
    /* private fields */
}
Expand description

Unified GPU context managing device, queue, and shader cache

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§device: Device§queue: Queue

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impl GpuContext

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pub async fn new() -> UnifiedGpuResult<Self>

Initialize GPU context with WebGPU

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pub fn get_compute_pipeline( &mut self, shader_key: &str, shader_source: &str, bind_group_layout: &BindGroupLayout, ) -> UnifiedGpuResult<&ComputePipeline>

Get or compile compute shader

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pub fn create_buffer_with_data<T: Pod>( &self, label: &str, data: &[T], usage: BufferUsages, ) -> Buffer

Create buffer with data

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pub fn create_buffer( &self, label: &str, size: u64, usage: BufferUsages, ) -> Buffer

Create empty buffer

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pub fn execute_compute( &self, pipeline: &ComputePipeline, bind_group: &BindGroup, workgroup_count: (u32, u32, u32), )

Execute compute shader

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pub async fn read_buffer<T: Pod + Clone>( &self, buffer: &Buffer, size: u64, ) -> UnifiedGpuResult<Vec<T>>

Read buffer data back to CPU

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