Expand description
WebGPU compute shader library for mathematical operations
This module contains optimized WGSL compute shaders for various mathematical domains including tropical algebra, automatic differentiation, and fusion systems.
Structs§
- Shader
Library - Shader library managing all mathematical compute shaders
Constants§
- CA_
EVOLUTION - Cellular automata evolution step
- DUAL_
SHADERS - Dual number shader collection
- ENERGY_
CALCULATION - Energy calculation for cellular automata
- FUSION_
SHADERS - Fusion system shader collection
- HOLOGRAPHIC_
BATCH_ BIND - Batch binding operation for holographic memory Computes key ⊛ value for multiple pairs using Clifford geometric product
- HOLOGRAPHIC_
BATCH_ SIMILARITY - Batch similarity computation for holographic vectors Computes pairwise similarities using inner product with reverse: <A B̃>₀
- HOLOGRAPHIC_
BUNDLE_ ALL - Bundle all vectors into a superposition (weighted average)
- HOLOGRAPHIC_
RESONATOR_ STEP - Resonator cleanup step - computes similarities against codebook
- HOLOGRAPHIC_
SHADERS - Holographic memory shader collection
- INTERSECTION_
THEORY - Intersection theory computations
- NEIGHBOR_
EXTRACTION - Neighbor extraction for cellular automata
- RULE_
APPLICATION - Rule application for geometric algebra cellular automata
- TROPICAL_
SHADERS - Tropical algebra shader collection