pub struct AttachToEntityBoneIndex {
pub other_bone_index: u16,
pub my_bone_index: u16,
pub pos: Vector3,
pub rot: Vector3,
pub collision: bool,
pub no_fixed_rotation: bool,
}Fields§
§other_bone_index: u16§my_bone_index: u16§pos: Vector3§rot: Vector3§collision: bool§no_fixed_rotation: boolTrait Implementations§
Source§impl Debug for AttachToEntityBoneIndex
impl Debug for AttachToEntityBoneIndex
Source§impl Default for AttachToEntityBoneIndex
impl Default for AttachToEntityBoneIndex
Source§fn default() -> AttachToEntityBoneIndex
fn default() -> AttachToEntityBoneIndex
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AttachToEntityBoneIndex
impl RefUnwindSafe for AttachToEntityBoneIndex
impl Send for AttachToEntityBoneIndex
impl Sync for AttachToEntityBoneIndex
impl Unpin for AttachToEntityBoneIndex
impl UnwindSafe for AttachToEntityBoneIndex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more