pub struct VehicleEnterColShape {
pub col_shape: BaseObjectContainer<IColShape, WorldColShape>,
pub vehicle: BaseObjectContainer<IVehicle, WorldEntity>,
}Fields§
§col_shape: BaseObjectContainer<IColShape, WorldColShape>§vehicle: BaseObjectContainer<IVehicle, WorldEntity>Implementations§
Source§impl VehicleEnterColShape
impl VehicleEnterColShape
pub fn new( context: &ColShapeEvent, _: &Resource, ) -> Option<VehicleEnterColShape>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for VehicleEnterColShape
impl !RefUnwindSafe for VehicleEnterColShape
impl !Send for VehicleEnterColShape
impl !Sync for VehicleEnterColShape
impl Unpin for VehicleEnterColShape
impl UnsafeUnpin for VehicleEnterColShape
impl !UnwindSafe for VehicleEnterColShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more