pub struct PlayerLeaveVehicle {
pub player: BaseObjectContainer<IPlayer, WorldEntity>,
pub vehicle: BaseObjectContainer<IVehicle, WorldEntity>,
pub seat: u8,
}Fields§
§player: BaseObjectContainer<IPlayer, WorldEntity>§vehicle: BaseObjectContainer<IVehicle, WorldEntity>§seat: u8Trait Implementations§
Auto Trait Implementations§
impl Freeze for PlayerLeaveVehicle
impl !RefUnwindSafe for PlayerLeaveVehicle
impl !Send for PlayerLeaveVehicle
impl !Sync for PlayerLeaveVehicle
impl Unpin for PlayerLeaveVehicle
impl UnsafeUnpin for PlayerLeaveVehicle
impl !UnwindSafe for PlayerLeaveVehicle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more