pub struct PlayerEventContext<'a> {
pub player: BaseObjectContainer<IPlayer, WorldEntity>,
pub args: &'a Vec<ConstMValue>,
}Fields§
§player: BaseObjectContainer<IPlayer, WorldEntity>§args: &'a Vec<ConstMValue>Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for PlayerEventContext<'a>
impl<'a> !RefUnwindSafe for PlayerEventContext<'a>
impl<'a> !Send for PlayerEventContext<'a>
impl<'a> !Sync for PlayerEventContext<'a>
impl<'a> Unpin for PlayerEventContext<'a>
impl<'a> UnsafeUnpin for PlayerEventContext<'a>
impl<'a> !UnwindSafe for PlayerEventContext<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more