pub struct PlayerChangeInteriorEvent {
pub player: BaseObjectContainer<IPlayer, WorldEntity>,
pub new_interior: u32,
pub old_interior: u32,
}Fields§
§player: BaseObjectContainer<IPlayer, WorldEntity>§new_interior: u32§old_interior: u32Trait Implementations§
Auto Trait Implementations§
impl Freeze for PlayerChangeInteriorEvent
impl !RefUnwindSafe for PlayerChangeInteriorEvent
impl !Send for PlayerChangeInteriorEvent
impl !Sync for PlayerChangeInteriorEvent
impl Unpin for PlayerChangeInteriorEvent
impl UnsafeUnpin for PlayerChangeInteriorEvent
impl !UnwindSafe for PlayerChangeInteriorEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more