Enum altv::PlayerBodyPart

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pub enum PlayerBodyPart {
Show 22 variants Pelvis = 0, LeftHip = 1, LeftLeg = 2, LeftFoot = 3, RightHip = 4, RightLeg = 5, RightFoot = 6, LowerTorso = 7, UpperTorso = 8, Chest = 9, UnderNeck = 10, LeftShoulder = 11, LeftUpperArm = 12, LeftElbrow = 13, LeftWrist = 14, RightShoulder = 15, RightUpperArm = 16, RightElbrow = 17, RightWrist = 18, Neck = 19, Head = 20, Unknown = -1,
}

Variants§

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Pelvis = 0

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LeftHip = 1

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LeftLeg = 2

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LeftFoot = 3

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RightHip = 4

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RightLeg = 5

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RightFoot = 6

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LowerTorso = 7

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UpperTorso = 8

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Chest = 9

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UnderNeck = 10

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LeftShoulder = 11

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LeftUpperArm = 12

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LeftElbrow = 13

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LeftWrist = 14

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RightShoulder = 15

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RightUpperArm = 16

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RightElbrow = 17

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RightWrist = 18

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Neck = 19

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Head = 20

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Unknown = -1

Trait Implementations§

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impl Clone for PlayerBodyPart

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fn clone(&self) -> PlayerBodyPart

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerBodyPart

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Hash for PlayerBodyPart

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for PlayerBodyPart

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fn eq(&self, other: &PlayerBodyPart) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<i8> for PlayerBodyPart

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type Error = ()

The type returned in the event of a conversion error.
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fn try_from( v: i8 ) -> Result<PlayerBodyPart, <PlayerBodyPart as TryFrom<i8>>::Error>

Performs the conversion.
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impl Copy for PlayerBodyPart

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impl Eq for PlayerBodyPart

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impl StructuralPartialEq for PlayerBodyPart

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.