pub struct RenderNodeId { /* private fields */ }Expand description
Stable handle to a node within one render graph.
Implementations§
Trait Implementations§
Source§impl Clone for RenderNodeId
impl Clone for RenderNodeId
impl Copy for RenderNodeId
Source§impl Debug for RenderNodeId
impl Debug for RenderNodeId
impl Eq for RenderNodeId
Source§impl Hash for RenderNodeId
impl Hash for RenderNodeId
Source§impl PartialEq for RenderNodeId
impl PartialEq for RenderNodeId
impl StructuralPartialEq for RenderNodeId
Auto Trait Implementations§
impl Freeze for RenderNodeId
impl RefUnwindSafe for RenderNodeId
impl Send for RenderNodeId
impl Sync for RenderNodeId
impl Unpin for RenderNodeId
impl UnsafeUnpin for RenderNodeId
impl UnwindSafe for RenderNodeId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.