pub struct PathGeometry {
pub path: Animated<Path>,
}Expand description
A path, animated as one value.
Keyframes must agree in structure: the same number of subpaths, each closed or open alike and with the same number of vertices. Between two keyframes every point and tangent moves along a straight line.
Fields§
§path: Animated<Path>The path.
Trait Implementations§
Source§impl Clone for PathGeometry
impl Clone for PathGeometry
Source§impl Debug for PathGeometry
impl Debug for PathGeometry
Source§impl<'de> Deserialize<'de> for PathGeometry
impl<'de> Deserialize<'de> for PathGeometry
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PathGeometry
impl PartialEq for PathGeometry
Source§impl Serialize for PathGeometry
impl Serialize for PathGeometry
impl StructuralPartialEq for PathGeometry
Auto Trait Implementations§
impl Freeze for PathGeometry
impl RefUnwindSafe for PathGeometry
impl Send for PathGeometry
impl Sync for PathGeometry
impl Unpin for PathGeometry
impl UnsafeUnpin for PathGeometry
impl UnwindSafe for PathGeometry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more