pub struct ZStack { /* private fields */ }Expand description
Implementations§
Source§impl ZStack
impl ZStack
Sourcepub fn new() -> Self
pub fn new() -> Self
Create a new overlay stack.
Examples found in repository?
examples/storybook/stories/layout.rs (line 88)
82pub fn render_zstack_story() -> impl IntoElement {
83 VStack::new()
84 .spacing(16.0)
85 .alignment(HorizontalAlignment::Leading)
86 .child(Text::new("ZStack overlays children, centered by default:"))
87 .child(
88 ZStack::new()
89 .child(div().size(px(150.0)).bg(rgb(0x007AFF)).rounded(px(8.0)))
90 .child(div().size(px(80.0)).bg(rgb(0xFF3B30)).rounded_full())
91 .frame_size(200.0, 200.0)
92 .background(Color::tertiary_system_background())
93 .corner_radius(8.0),
94 )
95}Sourcepub fn alignment(self, alignment: Alignment) -> Self
pub fn alignment(self, alignment: Alignment) -> Self
Set the alignment of children within the stack.
Sourcepub fn child<E: IntoElement>(self, child: E) -> Self
pub fn child<E: IntoElement>(self, child: E) -> Self
Add a child view.
Examples found in repository?
examples/storybook/stories/layout.rs (line 89)
82pub fn render_zstack_story() -> impl IntoElement {
83 VStack::new()
84 .spacing(16.0)
85 .alignment(HorizontalAlignment::Leading)
86 .child(Text::new("ZStack overlays children, centered by default:"))
87 .child(
88 ZStack::new()
89 .child(div().size(px(150.0)).bg(rgb(0x007AFF)).rounded(px(8.0)))
90 .child(div().size(px(80.0)).bg(rgb(0xFF3B30)).rounded_full())
91 .frame_size(200.0, 200.0)
92 .background(Color::tertiary_system_background())
93 .corner_radius(8.0),
94 )
95}Sourcepub fn children<I, E>(self, children: I) -> Selfwhere
I: IntoIterator<Item = E>,
E: IntoElement,
pub fn children<I, E>(self, children: I) -> Selfwhere
I: IntoIterator<Item = E>,
E: IntoElement,
Add multiple children.
Trait Implementations§
Source§impl IntoElement for ZStack
impl IntoElement for ZStack
Source§type Element = Component<ZStack>
type Element = Component<ZStack>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement.Source§impl Modifier for ZStack
impl Modifier for ZStack
Source§fn padding_edges(
self,
top: f32,
leading: f32,
bottom: f32,
trailing: f32,
) -> Modified<Self>
fn padding_edges( self, top: f32, leading: f32, bottom: f32, trailing: f32, ) -> Modified<Self>
Add padding to specific edges.
Source§fn frame(self, frame: Frame) -> Modified<Self>
fn frame(self, frame: Frame) -> Modified<Self>
Apply a frame with the specified configuration. Read more
Source§fn frame_size(self, width: f32, height: f32) -> Modified<Self>
fn frame_size(self, width: f32, height: f32) -> Modified<Self>
Set fixed width and height. Shorthand for
frame(Frame::size(w, h)).Source§fn frame_width(self, width: f32) -> Modified<Self>
fn frame_width(self, width: f32) -> Modified<Self>
Set fixed width only. Shorthand for
frame(Frame::width(w)).Source§fn frame_height(self, height: f32) -> Modified<Self>
fn frame_height(self, height: f32) -> Modified<Self>
Set fixed height only. Shorthand for
frame(Frame::height(h)).Source§fn fixed_size(self, horizontal: bool, vertical: bool) -> Modified<Self>
fn fixed_size(self, horizontal: bool, vertical: bool) -> Modified<Self>
Prevent the view from expanding beyond its ideal size.
Source§fn aspect_ratio(self, ratio: f32, content_mode: ContentMode) -> Modified<Self>
fn aspect_ratio(self, ratio: f32, content_mode: ContentMode) -> Modified<Self>
Constrain the view to a specific aspect ratio.
Source§fn foreground_color(self, color: impl Into<Color>) -> Modified<Self>
fn foreground_color(self, color: impl Into<Color>) -> Modified<Self>
Set the foreground (text) color.
Source§fn tint(self, color: impl Into<Color>) -> Modified<Self>
fn tint(self, color: impl Into<Color>) -> Modified<Self>
Set the tint color for interactive elements.
Source§fn corner_radius(self, radius: f32) -> Modified<Self>
fn corner_radius(self, radius: f32) -> Modified<Self>
Round the corners.
Source§fn shadow_with(
self,
radius: f32,
color: impl Into<Color>,
x: f32,
y: f32,
) -> Modified<Self>
fn shadow_with( self, radius: f32, color: impl Into<Color>, x: f32, y: f32, ) -> Modified<Self>
Add a shadow with full configuration.
Hide the view.
Source§fn on_tap_gesture(
self,
id: impl Into<SharedString>,
handler: impl Fn() + 'static,
) -> Tappable<Self>
fn on_tap_gesture( self, id: impl Into<SharedString>, handler: impl Fn() + 'static, ) -> Tappable<Self>
Add a tap gesture handler. Read more
Source§fn on_tap_gesture_with(
self,
id: impl Into<SharedString>,
handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Tappable<Self>
fn on_tap_gesture_with( self, id: impl Into<SharedString>, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static, ) -> Tappable<Self>
Add a tap gesture handler with access to the event.
Source§impl RenderOnce for ZStack
impl RenderOnce for ZStack
Source§fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement
Render this component into an element tree. Note that this method
takes ownership of self, as compared to
Render::render() method
which takes a mutable reference.Auto Trait Implementations§
impl Freeze for ZStack
impl !RefUnwindSafe for ZStack
impl !Send for ZStack
impl !Sync for ZStack
impl Unpin for ZStack
impl !UnwindSafe for ZStack
Blanket Implementations§
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().