Picker

Struct Picker 

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pub struct Picker<D: SelectDelegate + 'static> { /* private fields */ }
Expand description

A control for picking from a list of options.

This component wraps gpui-component’s Select (dropdown).

The generic parameter D is the delegate type (e.g., Vec<&'static str>, SearchableVec<String>, etc.) that provides the list of options.

§Example

// Create state in your view with Vec as the delegate
let country: Entity<SelectState<Vec<&'static str>>> = cx.new(|cx|
    SelectState::new(
        vec!["USA", "Canada", "UK", "Germany"],
        None,  // No initial selection
        window,
        cx,
    )
);

// Subscribe to changes
cx.subscribe(&country, |this, _, event: &SelectEvent<_>, cx| {
    if let SelectEvent::Confirm(value) = event {
        this.on_country_changed(value);
    }
});

// Use in render
Picker::new(&country)
    .placeholder("Select country...")

Implementations§

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impl<D: SelectDelegate + 'static> Picker<D>

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pub fn new(state: &Entity<SelectState<D>>) -> Self

Create a new picker with the given state.

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pub fn placeholder(self, placeholder: impl Into<SharedString>) -> Self

Set the placeholder text.

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pub fn cleanable(self, cleanable: bool) -> Self

Show a clear button when an item is selected.

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pub fn width(self, width: f32) -> Self

Set the width of the picker.

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pub fn disabled(self, disabled: bool) -> Self

Disable the picker.

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impl<D: SelectDelegate + 'static> IntoElement for Picker<D>

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type Element = Component<Picker<D>>

The specific type of element into which the implementing type is converted. Useful for converting other types into elements automatically, like Strings
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fn into_element(self) -> Self::Element

Convert self into a type that implements Element.
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fn into_any_element(self) -> AnyElement

Convert self into a dynamically-typed AnyElement.
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impl<D: SelectDelegate + 'static> Modifier for Picker<D>

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fn padding(self, value: impl Into<Padding>) -> Modified<Self>

Add padding around the view.
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fn padding_edges( self, top: f32, leading: f32, bottom: f32, trailing: f32, ) -> Modified<Self>

Add padding to specific edges.
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fn frame(self, frame: Frame) -> Modified<Self>

Apply a frame with the specified configuration. Read more
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fn frame_size(self, width: f32, height: f32) -> Modified<Self>

Set fixed width and height. Shorthand for frame(Frame::size(w, h)).
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fn frame_width(self, width: f32) -> Modified<Self>

Set fixed width only. Shorthand for frame(Frame::width(w)).
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fn frame_height(self, height: f32) -> Modified<Self>

Set fixed height only. Shorthand for frame(Frame::height(h)).
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fn fixed_size(self, horizontal: bool, vertical: bool) -> Modified<Self>

Prevent the view from expanding beyond its ideal size.
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fn aspect_ratio(self, ratio: f32, content_mode: ContentMode) -> Modified<Self>

Constrain the view to a specific aspect ratio.
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fn background(self, color: impl Into<Color>) -> Modified<Self>

Set the background color.
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fn foreground_color(self, color: impl Into<Color>) -> Modified<Self>

Set the foreground (text) color.
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fn tint(self, color: impl Into<Color>) -> Modified<Self>

Set the tint color for interactive elements.
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fn corner_radius(self, radius: f32) -> Modified<Self>

Round the corners.
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fn border(self, color: impl Into<Color>, width: f32) -> Modified<Self>

Add a border.
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fn shadow(self, radius: f32) -> Modified<Self>

Add a shadow.
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fn shadow_with( self, radius: f32, color: impl Into<Color>, x: f32, y: f32, ) -> Modified<Self>

Add a shadow with full configuration.
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fn opacity(self, value: f32) -> Modified<Self>

Set the opacity.
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fn hidden(self, is_hidden: bool) -> Modified<Self>

Hide the view.
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fn disabled(self, is_disabled: bool) -> Modified<Self>

Disable interaction.
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fn scale(self, value: f32) -> Modified<Self>

Apply a scale transform.
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fn on_tap_gesture( self, id: impl Into<SharedString>, handler: impl Fn() + 'static, ) -> Tappable<Self>

Add a tap gesture handler. Read more
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fn on_tap_gesture_with( self, id: impl Into<SharedString>, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static, ) -> Tappable<Self>

Add a tap gesture handler with access to the event.
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impl<D: SelectDelegate + 'static> RenderOnce for Picker<D>

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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement

Render this component into an element tree. Note that this method takes ownership of self, as compared to Render::render() method which takes a mutable reference.

Auto Trait Implementations§

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impl<D> Freeze for Picker<D>

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impl<D> !RefUnwindSafe for Picker<D>

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impl<D> Send for Picker<D>

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impl<D> Sync for Picker<D>

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impl<D> Unpin for Picker<D>

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impl<D> !UnwindSafe for Picker<D>

Blanket Implementations§

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impl<E> AnimationExt for E
where E: IntoElement + 'static,

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fn with_animation( self, id: impl Into<ElementId>, animation: Animation, animator: impl Fn(Self, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with an animation
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fn with_animations( self, id: impl Into<ElementId>, animations: Vec<Animation>, animator: impl Fn(Self, usize, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with a chain of animations
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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impl<T> FluentBuilder for T
where T: IntoElement,

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fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where Self: Sized,

Imperatively modify self with the given closure.
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fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
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where Self: Sized,

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fn when_some<T>( self, option: Option<T>, then: impl FnOnce(Self, T) -> Self, ) -> Self
where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is Some.
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where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is None.
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fn from(t: T) -> T

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

The alignment of pointer.
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type Init = T

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