AnimationHint

Struct AnimationHint 

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#[non_exhaustive]
pub struct AnimationHint { pub redefinition: AnimationChange, pub replacement: AnimationChange, }
Expand description

Specifies how a Block might change in the very near future, for the benefit of rendering algorithms. Does not currently describe non-visual aspects of a block.

This should be configured for blocks which either are continuously animated in some fashion, or for which it is especially important that the specified changes are handled efficiently, at the possible cost of spending more resources on those blocks. Blocks which merely might change in response to user action should not set this hint.

The | operator may be used to combine multiple hints into “both of these will happen”.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§redefinition: AnimationChange

Ways in which the block’s definition might change (via modification to a BlockDef or recursive Space) such that many instances of this block will become another simultaneously.

§replacement: AnimationChange

If this block is likely to be replaced in a Space by another, this field specifies the replacement’s relation to this.

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impl AnimationHint

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pub const UNCHANGING: Self

There are no expectations that the block is soon going to change.

This is the default value of this type and within BlockAttributes.

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pub const fn redefinition(change: AnimationChange) -> Self

Creates a hint that the block definition might be redefined, in the ways specified by change.

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pub const fn replacement(change: AnimationChange) -> Self

Creates a hint that the block will be replaced with another block, which differs in the ways specified by change.

Trait Implementations§

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impl<'arbitrary> Arbitrary<'arbitrary> for AnimationHint

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fn arbitrary(u: &mut Unstructured<'arbitrary>) -> Result<Self>

Generate an arbitrary value of Self from the given unstructured data. Read more
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fn arbitrary_take_rest(u: Unstructured<'arbitrary>) -> Result<Self>

Generate an arbitrary value of Self from the entirety of the given unstructured data. Read more
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fn size_hint(depth: usize) -> (usize, Option<usize>)

Get a size hint for how many bytes out of an Unstructured this type needs to construct itself. Read more
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fn try_size_hint( depth: usize, ) -> Result<(usize, Option<usize>), MaxRecursionReached>

Get a size hint for how many bytes out of an Unstructured this type needs to construct itself. Read more
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impl BitOr for AnimationHint

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type Output = AnimationHint

The resulting type after applying the | operator.
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fn bitor(self, rhs: Self) -> Self::Output

Performs the | operation. Read more
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impl BitOrAssign for AnimationHint

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fn bitor_assign(&mut self, rhs: Self)

Performs the |= operation. Read more
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impl Clone for AnimationHint

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fn clone(&self) -> AnimationHint

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationHint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AnimationHint

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Hash for AnimationHint

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for AnimationHint

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fn eq(&self, other: &AnimationHint) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl VisitHandles for AnimationHint

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fn visit_handles(&self, _: &mut dyn HandleVisitor)

For each Handle contained within self that is reachable without traversing another Handle, call visitor with a reference to it.
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impl Copy for AnimationHint

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impl Eq for AnimationHint

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impl StructuralPartialEq for AnimationHint

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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Casts the value.
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Immutably borrows from an owned value. Read more
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Casts the value.
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where T: CheckedCast<Dst>,

Casts the value.
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fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Casts the type to dyn Any.
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This method tests for self and other values to be equal. Read more
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fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)

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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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Compare self to key and return true if they are equal.
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type Error = Infallible

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