BlockAttributes

Struct BlockAttributes 

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#[non_exhaustive]
pub struct BlockAttributes { pub display_name: ArcStr, pub selectable: bool, pub inventory: InvInBlock, pub ambient_sound: Ambient, pub rotation_rule: RotationPlacementRule, pub placement_action: Option<PlacementAction>, pub tick_action: Option<TickAction>, pub activation_action: Option<Operation>, pub animation_hint: AnimationHint, }
Expand description

Miscellaneous properties of blocks that are not the block’s voxels.

BlockAttributes::default() will produce a reasonable set of defaults for “ordinary” blocks.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§display_name: ArcStr

The name that should be displayed to players.

The default value is the empty string. The empty string should be considered a reasonable choice for solid-color blocks with no special features.

§selectable: bool

Whether players’ cursors target it or pass through it.

The default value is true.

§inventory: InvInBlock

Definition of, if this block has an attached Modifier::Inventory, what size and rendering it has.

§ambient_sound: Ambient

Continuous sound emission and absorption by this block.

§rotation_rule: RotationPlacementRule

Rule about how this block should be rotated, or not, when placed in a Space by some agent not otherwise specifying rotation.

The default value is RotationPlacementRule::Never.

§placement_action: Option<PlacementAction>

Something to do instead of placing this block in a Space.

§tick_action: Option<TickAction>

Something this block does when time passes.

§activation_action: Option<Operation>

Something this block does when activated with Activate.

§animation_hint: AnimationHint

Advice to the renderer about how to expect this block to change, and hence what rendering strategy to use.

Note: This is automatically augmented for Primitive::Recur blocks if they contain voxels with animation hints themselves.

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impl BlockAttributes

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pub const fn default() -> BlockAttributes

Block attributes suitable as default values for in-game use.

This function differs from the Default::default trait implementation only in that it is a const fn.

Trait Implementations§

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impl<'a> Arbitrary<'a> for BlockAttributes

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fn arbitrary(u: &mut Unstructured<'a>) -> Result<Self>

Generate an arbitrary value of Self from the given unstructured data. Read more
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fn size_hint(depth: usize) -> (usize, Option<usize>)

Get a size hint for how many bytes out of an Unstructured this type needs to construct itself. Read more
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fn try_size_hint( depth: usize, ) -> Result<(usize, Option<usize>), MaxRecursionReached>

Get a size hint for how many bytes out of an Unstructured this type needs to construct itself. Read more
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fn arbitrary_take_rest(u: Unstructured<'a>) -> Result<Self, Error>

Generate an arbitrary value of Self from the entirety of the given unstructured data. Read more
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impl Clone for BlockAttributes

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fn clone(&self) -> BlockAttributes

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlockAttributes

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Only attributes which differ from the default are shown.

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impl Default for BlockAttributes

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fn default() -> BlockAttributes

Block attributes suitable as default values for in-game use.

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impl From<BlockAttributes> for Modifier

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fn from(value: BlockAttributes) -> Self

Converts BlockAttributes to a modifier that applies them to a block.

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impl Hash for BlockAttributes

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BlockAttributes

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fn eq(&self, other: &BlockAttributes) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl VisitHandles for BlockAttributes

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fn visit_handles(&self, visitor: &mut dyn HandleVisitor)

For each Handle contained within self that is reachable without traversing another Handle, call visitor with a reference to it.
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impl Eq for BlockAttributes

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impl StructuralPartialEq for BlockAttributes

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
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Immutably borrows from an owned value. Read more
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Casts the value.
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Casts the value.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<T> DynHash for T
where T: DynEq + Hash,

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fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)

Casts the type to dyn Any.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

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fn from(t: T) -> T

Returns the argument unchanged.

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Creates Self using default().

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Calls U::from(self).

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The resulting type after obtaining ownership.
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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