[−][src]Crate all_is_cubes
Modules
block | Definition of blocks, which are game objects which live in the grid of a
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blockgen | Procedural block generation. |
camera | Miscellaneous display and player-character stuff. |
demo_content | First-run game content. (Well, all runs, since we don't have saving yet.) |
drawing | Draw 2D graphics into spaces and blocks, including text, using an adapter for the
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math | Mathematical utilities and decisions. |
raycast | Algorithm for raycasting through voxel grids. |
space | That which contains many blocks. |
triangulator | Algorithms for converting blocks/voxels to triangle-based rendering (as opposed to raytracing, voxel display hardware, or whatever else). |
universe | Top-level game state container. |
worldgen | Procedural world generation. |