FrameClock

Struct FrameClock 

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pub struct FrameClock { /* private fields */ }
Expand description

Algorithm for deciding how to execute simulation and rendering frames. Platform-independent; does not consult any clocks, only makes decisions given the provided information.

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impl FrameClock

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pub fn new(schedule: TickSchedule) -> Self

Constructs a new FrameClock.

This operation is independent of the system clock.

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impl FrameClock

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pub fn advance_to(&mut self, instant: Instant)

Advance the clock using a source of absolute time.

This cannot be meaningfully used in combination with FrameClock::request_frame() or FrameClock::advance_by().

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pub fn advance_by(&mut self, duration: Duration)

Advance the clock using a source of relative time.

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pub fn request_frame(&mut self, time_since_last_frame: Duration) -> bool

Reacts to a callback from the environment requesting drawing a frame ASAP if we’re going to (i.e. requestAnimationFrame on the web). Drives the simulation clock based on this input (it will not advance if no requests are made).

Returns whether a frame should actually be rendered now. The caller should also consult FrameClock::should_step() afterward to schedule game state steps.

This cannot be meaningfully used in combination with FrameClock::advance_to().

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pub fn next_step_or_draw_time(&self) -> Option<Instant>

Returns the next time at which FrameClock::should_step(), and then FrameClock::should_draw(), should be consulted.

FrameClock::advance_to() must have previously been called to give an absolute time reference.

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pub fn should_draw(&self) -> bool

Indicates whether a new frame should be drawn, given the amount of time that this FrameClock has been informed has passed.

When a frame is drawn, FrameClock::did_draw] must be called; otherwise, this will always return true.

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pub fn did_draw(&mut self)

Informs the FrameClock that a frame was just drawn.

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pub fn should_step(&self) -> bool

Indicates whether Universe::step() should be performed, given the amount of time that this FrameClock has been informed has passed.

When a step is performd, FrameClock::did_step must be called; otherwise, this will always return true.

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pub fn did_step(&mut self, schedule: TickSchedule)

Informs the FrameClock that a step was just performed.

The caller must also provide an updated schedule, in case it has changed.

Trait Implementations§

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impl Clone for FrameClock

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fn clone(&self) -> FrameClock

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FrameClock

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for FrameClock

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fn eq(&self, other: &FrameClock) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for FrameClock

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impl StructuralPartialEq for FrameClock

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Az for T

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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

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fn cast_from(src: Src) -> Dst

Casts the value.
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impl<T> CheckedAs for T

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fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dst
where Src: CheckedCast<Dst>,

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fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynEq for T
where T: Any + Eq,

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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Casts the value.
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where Src: OverflowingCast<Dst>,

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Casts the value.
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where T: SaturatingCast<Dst>,

Casts the value.
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where Src: SaturatingCast<Dst>,

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Casts the value.
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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where U: TryFrom<T>,

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Performs the conversion.
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where T: UnwrappedCast<Dst>,

Casts the value.
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