pub struct Layers<T> {
pub world: T,
pub ui: T,
}Expand description
A collection of values associated with each of the layers of graphics that
is normally drawn (HUD on top of world, currently) by HeadlessRenderer or
other renderers.
Fields§
§world: TThe game world.
ui: TThe user interface, or HUD, drawn in front of the world.
Implementations§
Trait Implementations§
impl<T: Copy> Copy for Layers<T>
impl<T: Eq> Eq for Layers<T>
impl<T: PartialEq> StructuralPartialEq for Layers<T>
Auto Trait Implementations§
impl<T> Freeze for Layers<T>where
T: Freeze,
impl<T> RefUnwindSafe for Layers<T>where
T: RefUnwindSafe,
impl<T> Send for Layers<T>where
T: Send,
impl<T> Sync for Layers<T>where
T: Sync,
impl<T> Unpin for Layers<T>where
T: Unpin,
impl<T> UnsafeUnpin for Layers<T>where
T: UnsafeUnpin,
impl<T> UnwindSafe for Layers<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
Source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
Casts the value.
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Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
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fn checked_cast_from(src: Src) -> Option<Dst>
Casts the value.
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T: Clone,
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<Q, K> Equivalent<K> for Q
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
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impl<T> IntoEither for T
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
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Casts the value.
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