pub struct Renderer { /* private fields */ }Expand description
Implementation of HeadlessRenderer using wgpu.
This is constructed from a wgpu::Device and a StandardCameras using Builder,
and may then be used once or repeatedly to produce images of what those cameras see.
Trait Implementations§
Source§impl HeadlessRenderer for Renderer
impl HeadlessRenderer for Renderer
Source§fn update(
&mut self,
read_tickets: Layers<ReadTicket<'_>>,
cursor: Option<&Cursor>,
) -> Result<(), RenderError>
fn update( &mut self, read_tickets: Layers<ReadTicket<'_>>, cursor: Option<&Cursor>, ) -> Result<(), RenderError>
Update the renderer’s internal copy of the scene from the data sources
(
Handle<Character> etc.) it is tracking. Read moreSource§fn draw<'a>(
&'a mut self,
info_text: &'a str,
) -> BoxFuture<'a, Result<Rendering, RenderError>>
fn draw<'a>( &'a mut self, info_text: &'a str, ) -> BoxFuture<'a, Result<Rendering, RenderError>>
Produce an image of the current state of the scene this renderer was created to
track, as of the last call to
Self::update(), with the given overlaid text. Read moreAuto Trait Implementations§
impl !Freeze for Renderer
impl !RefUnwindSafe for Renderer
impl !Sync for Renderer
impl !UnwindSafe for Renderer
impl Send for Renderer
impl Unpin for Renderer
impl UnsafeUnpin for Renderer
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