pub struct DeploymentStateBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> DeploymentStateBuilder<S>
impl<S: State> DeploymentStateBuilder<S>
Sourcepub fn build(self) -> DeploymentStatewhere
S: IsComplete,
pub fn build(self) -> DeploymentStatewhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn status(
self,
value: DeploymentStatus,
) -> DeploymentStateBuilder<SetStatus<S>>where
S::Status: IsUnset,
pub fn status(
self,
value: DeploymentStatus,
) -> DeploymentStateBuilder<SetStatus<S>>where
S::Status: IsUnset,
Required.
Current lifecycle phase
Sourcepub fn platform(self, value: Platform) -> DeploymentStateBuilder<SetPlatform<S>>where
S::Platform: IsUnset,
pub fn platform(self, value: Platform) -> DeploymentStateBuilder<SetPlatform<S>>where
S::Platform: IsUnset,
Required.
Target cloud platform (AWS, GCP, Azure, Kubernetes)
Sourcepub fn current_release(
self,
value: ReleaseInfo,
) -> DeploymentStateBuilder<SetCurrentRelease<S>>where
S::CurrentRelease: IsUnset,
pub fn current_release(
self,
value: ReleaseInfo,
) -> DeploymentStateBuilder<SetCurrentRelease<S>>where
S::CurrentRelease: IsUnset,
Sourcepub fn maybe_current_release(
self,
value: Option<ReleaseInfo>,
) -> DeploymentStateBuilder<SetCurrentRelease<S>>where
S::CurrentRelease: IsUnset,
pub fn maybe_current_release(
self,
value: Option<ReleaseInfo>,
) -> DeploymentStateBuilder<SetCurrentRelease<S>>where
S::CurrentRelease: IsUnset,
Sourcepub fn target_release(
self,
value: ReleaseInfo,
) -> DeploymentStateBuilder<SetTargetRelease<S>>where
S::TargetRelease: IsUnset,
pub fn target_release(
self,
value: ReleaseInfo,
) -> DeploymentStateBuilder<SetTargetRelease<S>>where
S::TargetRelease: IsUnset,
Sourcepub fn maybe_target_release(
self,
value: Option<ReleaseInfo>,
) -> DeploymentStateBuilder<SetTargetRelease<S>>where
S::TargetRelease: IsUnset,
pub fn maybe_target_release(
self,
value: Option<ReleaseInfo>,
) -> DeploymentStateBuilder<SetTargetRelease<S>>where
S::TargetRelease: IsUnset,
Sourcepub fn stack_state(
self,
value: StackState,
) -> DeploymentStateBuilder<SetStackState<S>>where
S::StackState: IsUnset,
pub fn stack_state(
self,
value: StackState,
) -> DeploymentStateBuilder<SetStackState<S>>where
S::StackState: IsUnset,
Sourcepub fn maybe_stack_state(
self,
value: Option<StackState>,
) -> DeploymentStateBuilder<SetStackState<S>>where
S::StackState: IsUnset,
pub fn maybe_stack_state(
self,
value: Option<StackState>,
) -> DeploymentStateBuilder<SetStackState<S>>where
S::StackState: IsUnset,
Sourcepub fn environment_info(
self,
value: EnvironmentInfo,
) -> DeploymentStateBuilder<SetEnvironmentInfo<S>>where
S::EnvironmentInfo: IsUnset,
pub fn environment_info(
self,
value: EnvironmentInfo,
) -> DeploymentStateBuilder<SetEnvironmentInfo<S>>where
S::EnvironmentInfo: IsUnset,
Sourcepub fn maybe_environment_info(
self,
value: Option<EnvironmentInfo>,
) -> DeploymentStateBuilder<SetEnvironmentInfo<S>>where
S::EnvironmentInfo: IsUnset,
pub fn maybe_environment_info(
self,
value: Option<EnvironmentInfo>,
) -> DeploymentStateBuilder<SetEnvironmentInfo<S>>where
S::EnvironmentInfo: IsUnset,
Sourcepub fn runtime_metadata(
self,
value: RuntimeMetadata,
) -> DeploymentStateBuilder<SetRuntimeMetadata<S>>where
S::RuntimeMetadata: IsUnset,
pub fn runtime_metadata(
self,
value: RuntimeMetadata,
) -> DeploymentStateBuilder<SetRuntimeMetadata<S>>where
S::RuntimeMetadata: IsUnset,
Sourcepub fn maybe_runtime_metadata(
self,
value: Option<RuntimeMetadata>,
) -> DeploymentStateBuilder<SetRuntimeMetadata<S>>where
S::RuntimeMetadata: IsUnset,
pub fn maybe_runtime_metadata(
self,
value: Option<RuntimeMetadata>,
) -> DeploymentStateBuilder<SetRuntimeMetadata<S>>where
S::RuntimeMetadata: IsUnset,
Sourcepub fn retry_requested(
self,
value: bool,
) -> DeploymentStateBuilder<SetRetryRequested<S>>where
S::RetryRequested: IsUnset,
pub fn retry_requested(
self,
value: bool,
) -> DeploymentStateBuilder<SetRetryRequested<S>>where
S::RetryRequested: IsUnset,
Required.
Whether a retry has been requested for a failed deployment When true and status is a failed state, the deployment system will retry failed resources
Auto Trait Implementations§
impl<S> Freeze for DeploymentStateBuilder<S>
impl<S = Empty> !RefUnwindSafe for DeploymentStateBuilder<S>
impl<S> Send for DeploymentStateBuilder<S>
impl<S> Sync for DeploymentStateBuilder<S>
impl<S> Unpin for DeploymentStateBuilder<S>
impl<S> UnsafeUnpin for DeploymentStateBuilder<S>
impl<S = Empty> !UnwindSafe for DeploymentStateBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more