pub struct SandboxBuildRoleBuilder<'a, S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<'a, S: State> SandboxBuildRoleBuilder<'a, S>
impl<'a, S: State> SandboxBuildRoleBuilder<'a, S>
Sourcepub fn build(self) -> SandboxBuildRole<'a>where
S: IsComplete,
pub fn build(self) -> SandboxBuildRole<'a>where
S: IsComplete,
Finish building and return the requested object
Sourcepub fn sandbox_id(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetSandboxId<S>>where
S::SandboxId: IsUnset,
pub fn sandbox_id(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetSandboxId<S>>where
S::SandboxId: IsUnset,
Required.
Sourcepub fn partition(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetPartition<S>>where
S::Partition: IsUnset,
pub fn partition(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetPartition<S>>where
S::Partition: IsUnset,
Required.
Sourcepub fn account_id(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetAccountId<S>>where
S::AccountId: IsUnset,
pub fn account_id(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetAccountId<S>>where
S::AccountId: IsUnset,
Required.
Sourcepub fn region(self, value: &'a str) -> SandboxBuildRoleBuilder<'a, SetRegion<S>>where
S::Region: IsUnset,
pub fn region(self, value: &'a str) -> SandboxBuildRoleBuilder<'a, SetRegion<S>>where
S::Region: IsUnset,
Required.
Sourcepub fn bundle_uri(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetBundleUri<S>>where
S::BundleUri: IsUnset,
pub fn bundle_uri(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetBundleUri<S>>where
S::BundleUri: IsUnset,
Required.
The sandbox’s code.image as declared; a {region} token resolves to region.
Sourcepub fn runtime_built(
self,
value: bool,
) -> SandboxBuildRoleBuilder<'a, SetRuntimeBuilt<S>>where
S::RuntimeBuilt: IsUnset,
pub fn runtime_built(
self,
value: bool,
) -> SandboxBuildRoleBuilder<'a, SetRuntimeBuilt<S>>where
S::RuntimeBuilt: IsUnset,
Required.
A Live sandbox, whose image the runtime rebuilds from each new bundle.
Sourcepub fn private_base_image(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetPrivateBaseImage<S>>where
S::PrivateBaseImage: IsUnset,
pub fn private_base_image(
self,
value: &'a str,
) -> SandboxBuildRoleBuilder<'a, SetPrivateBaseImage<S>>where
S::PrivateBaseImage: IsUnset,
Sourcepub fn maybe_private_base_image(
self,
value: Option<&'a str>,
) -> SandboxBuildRoleBuilder<'a, SetPrivateBaseImage<S>>where
S::PrivateBaseImage: IsUnset,
pub fn maybe_private_base_image(
self,
value: Option<&'a str>,
) -> SandboxBuildRoleBuilder<'a, SetPrivateBaseImage<S>>where
S::PrivateBaseImage: IsUnset,
Auto Trait Implementations§
impl<'a, S> Freeze for SandboxBuildRoleBuilder<'a, S>
impl<'a, S> RefUnwindSafe for SandboxBuildRoleBuilder<'a, S>
impl<'a, S> Send for SandboxBuildRoleBuilder<'a, S>
impl<'a, S> Sync for SandboxBuildRoleBuilder<'a, S>
impl<'a, S> Unpin for SandboxBuildRoleBuilder<'a, S>
impl<'a, S> UnsafeUnpin for SandboxBuildRoleBuilder<'a, S>
impl<'a, S> UnwindSafe for SandboxBuildRoleBuilder<'a, S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more