pub trait CodeBuildApi:
Send
+ Sync
+ Debug {
// Required methods
fn create_project<'life0, 'async_trait>(
&'life0 self,
request: CreateProjectRequest,
) -> Pin<Box<dyn Future<Output = Result<CreateProjectResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn delete_project<'life0, 'async_trait>(
&'life0 self,
request: DeleteProjectRequest,
) -> Pin<Box<dyn Future<Output = Result<DeleteProjectResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn update_project<'life0, 'async_trait>(
&'life0 self,
request: UpdateProjectRequest,
) -> Pin<Box<dyn Future<Output = Result<UpdateProjectResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn batch_get_projects<'life0, 'async_trait>(
&'life0 self,
request: BatchGetProjectsRequest,
) -> Pin<Box<dyn Future<Output = Result<BatchGetProjectsResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn start_build<'life0, 'async_trait>(
&'life0 self,
request: StartBuildRequest,
) -> Pin<Box<dyn Future<Output = Result<StartBuildResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn stop_build<'life0, 'async_trait>(
&'life0 self,
request: StopBuildRequest,
) -> Pin<Box<dyn Future<Output = Result<StopBuildResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn batch_get_builds<'life0, 'async_trait>(
&'life0 self,
request: BatchGetBuildsRequest,
) -> Pin<Box<dyn Future<Output = Result<BatchGetBuildsResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn batch_delete_builds<'life0, 'async_trait>(
&'life0 self,
request: BatchDeleteBuildsRequest,
) -> Pin<Box<dyn Future<Output = Result<BatchDeleteBuildsResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn retry_build<'life0, 'async_trait>(
&'life0 self,
request: RetryBuildRequest,
) -> Pin<Box<dyn Future<Output = Result<RetryBuildResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Required Methods§
fn create_project<'life0, 'async_trait>(
&'life0 self,
request: CreateProjectRequest,
) -> Pin<Box<dyn Future<Output = Result<CreateProjectResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn delete_project<'life0, 'async_trait>(
&'life0 self,
request: DeleteProjectRequest,
) -> Pin<Box<dyn Future<Output = Result<DeleteProjectResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn update_project<'life0, 'async_trait>(
&'life0 self,
request: UpdateProjectRequest,
) -> Pin<Box<dyn Future<Output = Result<UpdateProjectResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn batch_get_projects<'life0, 'async_trait>(
&'life0 self,
request: BatchGetProjectsRequest,
) -> Pin<Box<dyn Future<Output = Result<BatchGetProjectsResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn start_build<'life0, 'async_trait>(
&'life0 self,
request: StartBuildRequest,
) -> Pin<Box<dyn Future<Output = Result<StartBuildResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn stop_build<'life0, 'async_trait>(
&'life0 self,
request: StopBuildRequest,
) -> Pin<Box<dyn Future<Output = Result<StopBuildResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn batch_get_builds<'life0, 'async_trait>(
&'life0 self,
request: BatchGetBuildsRequest,
) -> Pin<Box<dyn Future<Output = Result<BatchGetBuildsResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn batch_delete_builds<'life0, 'async_trait>(
&'life0 self,
request: BatchDeleteBuildsRequest,
) -> Pin<Box<dyn Future<Output = Result<BatchDeleteBuildsResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn retry_build<'life0, 'async_trait>(
&'life0 self,
request: RetryBuildRequest,
) -> Pin<Box<dyn Future<Output = Result<RetryBuildResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".