pub trait AgentSession: Send + Sync {
// Required method
fn chat<'life0, 'life1, 'async_trait>(
&'life0 self,
input: &'life1 str,
context: RequestContext,
) -> Pin<Box<dyn Future<Output = Result<AgentResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Per-session agent handle returned by an AgentBackend.
Each session holds its own conversation state and can process messages
independently. Implementations must be Send + Sync so sessions can
be held across async task boundaries.
Required Methods§
Sourcefn chat<'life0, 'life1, 'async_trait>(
&'life0 self,
input: &'life1 str,
context: RequestContext,
) -> Pin<Box<dyn Future<Output = Result<AgentResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn chat<'life0, 'life1, 'async_trait>(
&'life0 self,
input: &'life1 str,
context: RequestContext,
) -> Pin<Box<dyn Future<Output = Result<AgentResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Process a user message and return the agent’s response.
The context carries per-request overrides such as system prompt
augmentation, skill selections, and tool policy adjustments.