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AudioGenerator

Struct AudioGenerator 

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pub struct AudioGenerator {
    pub config: AudioConfig,
    pub materials: Vec<AudioMaterial>,
    pub events: Vec<AudioEvent>,
}
Expand description

Audio event generator

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§config: AudioConfig

Configuration

§materials: Vec<AudioMaterial>

Per-body material (indexed by body ID)

§events: Vec<AudioEvent>

Generated audio events this frame

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impl AudioGenerator

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pub fn new(num_bodies: usize, config: AudioConfig) -> Self

Create a new audio generator for N bodies

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pub fn set_material(&mut self, body_idx: usize, material: AudioMaterial)

Set material for a body

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pub fn begin_frame(&mut self)

Clear events for new frame

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pub fn process_contact( &mut self, body_a: usize, body_b: usize, contact: &Contact, relative_velocity: Vec3Fix, is_new_contact: bool, )

Process a collision contact and generate audio event

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pub fn get_events(&self) -> &[AudioEvent]

Get all audio events for this frame

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