#[repr(u8)]pub enum BodyType {
Dynamic = 0,
Static = 1,
Kinematic = 2,
}Expand description
Type of rigid body
Variants§
Dynamic = 0
Moved by physics (gravity, constraints, impulses)
Static = 1
Never moves
Kinematic = 2
Moved by user code, pushes dynamic bodies but is not affected by them
Trait Implementations§
impl Copy for BodyType
impl Eq for BodyType
impl StructuralPartialEq for BodyType
Auto Trait Implementations§
impl Freeze for BodyType
impl RefUnwindSafe for BodyType
impl Send for BodyType
impl Sync for BodyType
impl Unpin for BodyType
impl UnsafeUnpin for BodyType
impl UnwindSafe for BodyType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more