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Session

Struct Session 

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pub struct Session { /* private fields */ }
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A Lua execution session with domain state tracking.

Each session owns a dedicated Lua VM via _vm_driver. The VM’s OS thread stays alive as long as the driver is held, and exits cleanly when the session is dropped (channel closes → Lua thread drains and exits).

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impl Session

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pub fn new( llm_rx: Receiver<LlmRequest>, exec_task: AsyncTask, metrics: ExecutionMetrics, vm_driver: AsyncIsleDriver, ) -> Self

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pub fn snapshot(&self) -> Value

Lightweight snapshot for external observation (alc_status).

Returns session state label and running metrics without consuming or modifying the session.

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pub fn is_expired(&self, ttl: Duration) -> bool

Returns true if the session has been idle longer than ttl.

Uses saturating_duration_since to avoid panics if the clock drifts backwards (though this is extremely rare with monotonic clocks).

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