1mod bindings;
2
3pub use bindings::root::{
4 act,
5 ale::{ALEInterface, ALEState},
6 cloneState, cloneSystemState, decodeState, deleteState, encodeState, encodeStateLen, game_over,
7 getAvailableDifficulties, getAvailableDifficultiesSize, getAvailableModes, getAvailableModesSize, getBool,
8 getEpisodeFrameNumber, getFloat, getFrameNumber, getInt, getLegalActionSet, getLegalActionSize,
9 getMinimalActionSet, getMinimalActionSize, getRAM, getRAMSize, getScreen, getScreenGrayscale, getScreenHeight,
10 getScreenRGB, getScreenWidth, getString, lives, loadROM, loadState, reset_game, restoreState, restoreSystemState,
11 saveScreenPNG, saveState, setBool, setDifficulty, setFloat, setInt, setLoggerMode, setMode, setString, ALE_del,
12 ALE_new,
13};