Structs§
- ALEInterface
- This class interfaces ALE with external code for controlling agents.
- ALEState
Functions§
- ALE_del⚠
- ALE_new⚠
- act⚠
- clone
State ⚠ - clone
System ⚠State - decode
State ⚠ - delete
State ⚠ - encode
State ⚠ - encode
State ⚠Len - game_
over ⚠ - getAvailable
Difficulties ⚠ - getAvailable
Difficulties ⚠Size - getAvailable
Modes ⚠ - getAvailable
Modes ⚠Size - getBool⚠
- getEpisode
Frame ⚠Number - getFloat⚠
- getFrame
Number ⚠ - getInt⚠
- getLegal
Action ⚠Set - getLegal
Action ⚠Size - getMinimal
Action ⚠Set - getMinimal
Action ⚠Size - getRAM⚠
- getRAM
Size ⚠ - getScreen⚠
- getScreen
Grayscale ⚠ - getScreen
Height ⚠ - getScreenRGB⚠
- getScreen
Width ⚠ - getString⚠
- lives⚠
- loadROM⚠
- load
State ⚠ - reset_
game ⚠ - restore
State ⚠ - restore
System ⚠State - save
ScreenPNG ⚠ - save
State ⚠ - setBool⚠
- setDifficulty⚠
- setFloat⚠
- setInt⚠
- setLogger
Mode ⚠ - setMode⚠
- setString⚠