pub struct Node {
pub name: NodeId,
pub alias: Vec<NodeId>,
pub span: Span,
pub children: Vec<Node>,
}Fields§
§name: NodeId§alias: Vec<NodeId>§span: Span§children: Vec<Node>Implementations§
Source§impl Node
impl Node
pub fn root(span: Span) -> Self
pub fn token(span: Span) -> Self
pub fn error(span: Span) -> Self
pub fn all_names(&self) -> impl Iterator<Item = NodeId> + '_
pub fn all_names_with_span(&self) -> impl Iterator<Item = (NodeId, Span)> + '_
pub fn renamed(self, name: NodeId) -> Self
pub fn with_alias(self, alias: NodeId) -> Self
pub fn add_alias(&mut self, alias: NodeId)
pub fn add_aliases(&mut self, aliases: &[NodeId])
pub fn is(&self, name: NodeId) -> bool
Trait Implementations§
impl Eq for Node
impl StructuralPartialEq for Node
Auto Trait Implementations§
impl Freeze for Node
impl RefUnwindSafe for Node
impl Send for Node
impl Sync for Node
impl Unpin for Node
impl UnwindSafe for Node
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more