pub struct Variation {
pub moves: Vec<Move>,
pub value: Value,
pub bound: BoundType,
}Expand description
A sequence of moves from some starting position, together with the value assigned to the final position.
Fields§
§moves: Vec<Move>A sequence of moves from some starting position.
value: ValueThe value assigned to the final position.
The value is from the point of view of player that has the move in the starting position.
bound: BoundTypeThe accuracy of the assigned value.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Variation
impl RefUnwindSafe for Variation
impl Send for Variation
impl Sync for Variation
impl Unpin for Variation
impl UnwindSafe for Variation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more