pub enum Language {
Show 16 variants
English,
Arabic,
Chinese,
German,
Spanish,
French,
Hebrew,
Italian,
Japanese,
Korean,
Dutch,
Polish,
Portugese,
Russian,
Turkish,
Indonesian,
}
Expand description
Enum representing the language of the akinator game
intended to be pased into [Akinator::with_language
] when setting the language of the game
for parsing from a string, use the from_str
/ str::parse
or try_from
methods
Variants§
English
Arabic
Chinese
German
Spanish
French
Hebrew
Italian
Japanese
Korean
Dutch
Polish
Portugese
Russian
Turkish
Indonesian
Trait Implementations§
impl Copy for Language
impl Eq for Language
impl StructuralPartialEq for Language
Auto Trait Implementations§
impl Freeze for Language
impl RefUnwindSafe for Language
impl Send for Language
impl Sync for Language
impl Unpin for Language
impl UnwindSafe for Language
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.