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ArtNode

Enum ArtNode 

Source
pub enum ArtNode {
    Node4 {
        prefix: Vec<u8>,
        keys: [u8; 4],
        children: [Option<Box<ArtNode>>; 4],
        offsets: Vec<u64>,
        overflow_offsets: Vec<u64>,
        count: u16,
    },
    Node16 {
        prefix: Vec<u8>,
        keys: [u8; 16],
        children: [Option<Box<ArtNode>>; 16],
        offsets: Vec<u64>,
        overflow_offsets: Vec<u64>,
        count: u16,
    },
    Node48 {
        prefix: Vec<u8>,
        child_index: [u8; 256],
        children: Box<[Option<Box<ArtNode>>; 48]>,
        offsets: Vec<u64>,
        overflow_offsets: Vec<u64>,
        count: u16,
    },
    Node256 {
        prefix: Vec<u8>,
        children: Box<[Option<Box<ArtNode>>; 256]>,
        offsets: Vec<u64>,
        overflow_offsets: Vec<u64>,
        count: u16,
    },
}
Expand description

An ART node — stores a prefix, child pointers, and value offsets.

Uses a flat enum to model the four growth stages. Each variant stores a fixed-size array of children (or indirect index + compact array).

Variants§

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Node4

Fields

§prefix: Vec<u8>
§keys: [u8; 4]
§children: [Option<Box<ArtNode>>; 4]
§offsets: Vec<u64>
§overflow_offsets: Vec<u64>
§count: u16
§

Node16

Fields

§prefix: Vec<u8>
§keys: [u8; 16]
§children: [Option<Box<ArtNode>>; 16]
§offsets: Vec<u64>
§overflow_offsets: Vec<u64>
§count: u16
§

Node48

Fields

§prefix: Vec<u8>
§child_index: [u8; 256]
§children: Box<[Option<Box<ArtNode>>; 48]>
§offsets: Vec<u64>
§overflow_offsets: Vec<u64>
§count: u16
§

Node256

Fields

§prefix: Vec<u8>
§children: Box<[Option<Box<ArtNode>>; 256]>
§offsets: Vec<u64>
§overflow_offsets: Vec<u64>
§count: u16

Implementations§

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impl ArtNode

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pub fn new_node4() -> Self

Create a new empty Node4.

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pub fn kind(&self) -> NodeKind

Get the node kind.

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pub fn count(&self) -> u16

Get the number of children.

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pub fn prefix(&self) -> &[u8]

Get the prefix bytes.

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pub fn prefix_mut(&mut self) -> &mut Vec<u8>

Get the prefix bytes (mutable).

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pub fn has_offsets(&self) -> bool

Returns true if this node has any offsets (i.e., it’s a leaf or contains leaves).

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pub fn all_offsets(&self) -> Vec<u64>

Get all offsets (primary + overflow) as a slice.

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pub fn insert_child(&mut self, byte: u8, child: Box<ArtNode>)

Insert a child at the given byte. Grows the node if necessary.

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pub fn get_child(&self, byte: u8) -> Option<&ArtNode>

Get a child by byte, if it exists.

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pub fn get_child_mut(&mut self, byte: u8) -> Option<&mut Box<ArtNode>>

Get a mutable child by byte, if it exists.

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pub fn get_or_insert_child(&mut self, byte: u8) -> &mut Box<ArtNode>

Get or insert a child node at the given byte. Returns a mutable reference to the child, creating a new empty Node4 if needed.

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pub fn remove_child(&mut self, byte: u8)

Remove a child by byte. Does not shrink the node.

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pub fn add_offset(&mut self, offset: u64)

Add a value offset to this node.

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pub fn remove_offset(&mut self, offset: u64) -> bool

Remove a specific offset from this node’s offsets or overflow. Returns true if the offset was found and removed.

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pub fn clear_offsets(&mut self)

Clear all offsets from this node.

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pub fn is_empty(&self) -> bool

Returns true if this node is empty (no children, no offsets, no prefix).

Trait Implementations§

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impl Clone for ArtNode

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fn clone(&self) -> ArtNode

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ArtNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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