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PhysicalIntersect

Struct PhysicalIntersect 

Source
pub struct PhysicalIntersect {
    pub num_build_sides: u32,
    pub probe_key_col: u32,
    pub build_key_col: u32,
}
Expand description

Physical intersect operator.

For multi-pattern matching like MATCH (a)-[:r1]->(b), (a)-[:r2]->(c):

  • Multiple build sides each produce a hash table keyed by the shared variable a
  • The probe side produces candidate values for a
  • For each probe key, all build hash tables are probed
  • The matching node ID lists are pairwise intersected (two-way sorted merge)
  • Only keys that appear in ALL build sides produce output

Implementation: a simplified version of the C++ Intersect (intersect.h). Builds hash tables from build chunks, probes with probe chunks, and does pairwise intersection using sorted node ID comparison.

Fields§

§num_build_sides: u32

Number of build hash tables (one per pattern).

§probe_key_col: u32

Column index of the key in the probe side.

§build_key_col: u32

Column index of the key in each build side.

Implementations§

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impl PhysicalIntersect

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pub fn execute_binary( &self, build_chunks: &[DataChunk], probe_chunks: &[DataChunk], ) -> OperatorResult

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pub fn execute_sides( &self, build_sides: &[Vec<DataChunk>], probe_chunks: &[DataChunk], ) -> OperatorResult

Execute the intersect against independently-produced build sides.

Each build side is hashed into its own table keyed on the shared node ID. A probe row passes only when its key is present in EVERY build table, and the output is the full cross product of the matching build rows (so a shared node with k neighbors per side produces k1 * k2 * ... rows).

Output column layout: [probe columns] + [build side 1 columns] + ....

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