pub struct PhysicalStandaloneCall {
pub function_name: String,
pub args: Vec<Expression>,
pub handler: Arc<dyn StandaloneCallHandler>,
}Fields§
§function_name: String§args: Vec<Expression>§handler: Arc<dyn StandaloneCallHandler>Trait Implementations§
Source§impl PhysicalOperatorExec for PhysicalStandaloneCall
impl PhysicalOperatorExec for PhysicalStandaloneCall
fn operator_type(&self) -> &str
fn execute(&self, _input: Vec<DataChunk>) -> OperatorResult
Auto Trait Implementations§
impl !RefUnwindSafe for PhysicalStandaloneCall
impl !UnwindSafe for PhysicalStandaloneCall
impl Freeze for PhysicalStandaloneCall
impl Send for PhysicalStandaloneCall
impl Sync for PhysicalStandaloneCall
impl Unpin for PhysicalStandaloneCall
impl UnsafeUnpin for PhysicalStandaloneCall
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more