pub enum Listener {
UdSocket(Listener),
}pubsub and ipc only.Expand description
Local socket server, listening for connections.
This struct is created by ListenerOptions.
§Name reclamation
This section only applies to Unix domain sockets.
When a Unix domain socket listener is closed, its associated socket file is not automatically
deleted. Instead, it remains on the filesystem in a zombie state, neither accepting connections
nor allowing a new listener to reuse it – create_sync() will return
AddrInUse unless it is deleted manually.
Interprocess implements automatic name reclamation via: when the local socket listener is
dropped, it performs std::fs::remove_file() (i.e. unlink()) with the path that was
originally passed to create_sync(), allowing for subsequent reuse of the local socket name.
If the program crashes in a way that doesn’t unwind the stack, the deletion will not occur and
the socket file will linger on the filesystem, in which case manual deletion will be necessary.
Identially, the automatic name reclamation mechanism can be opted out of via
.do_not_reclaim_name_on_drop() on the listener
or .reclaim_name(false) on the builder.
Note that the socket file can be unlinked by other programs at any time, retaining the inode the listener is bound to but making it inaccessible to peers if it was at its last hardlink. If that happens and another listener takes the same path before the first one performs name reclamation, the socket file deletion wouldn’t correspond to the listener being closed, instead deleting the socket file of the second listener. If the second listener also performs name reclamation, the ensuing deletion will silently fail. Due to the awful design of Unix, this issue cannot be mitigated.
§Examples
§Basic server
use {
interprocess::local_socket::{prelude::*, GenericNamespaced, ListenerOptions, Stream},
std::io::{self, prelude::*, BufReader},
};
// Define a function that checks for errors in incoming connections. We'll use this to filter
// through connections that fail on initialization for one reason or another.
fn handle_error(conn: io::Result<Stream>) -> Option<Stream> {
match conn {
Ok(c) => Some(c),
Err(e) => {
eprintln!("Incoming connection failed: {e}");
None
}
}
}
// Pick a name.
let printname = "example.sock";
let name = printname.to_ns_name::<GenericNamespaced>()?;
// Configure our listener...
let opts = ListenerOptions::new().name(name);
// ...then create it.
let listener = match opts.create_sync() {
Err(e) if e.kind() == io::ErrorKind::AddrInUse => {
// When a program that uses a file-type socket name terminates its socket server
// without deleting the file, a "corpse socket" remains, which can neither be
// connected to nor reused by a new listener. Normally, Interprocess takes care of
// this on affected platforms by deleting the socket file when the listener is
// dropped. (This is vulnerable to all sorts of races and thus can be disabled.)
// There are multiple ways this error can be handled, if it occurs, but when the
// listener only comes from Interprocess, it can be assumed that its previous instance
// either has crashed or simply hasn't exited yet. In this example, we leave cleanup
// up to the user, but in a real application, you usually don't want to do that.
eprintln!(
"Error: could not start server because the socket file is occupied. Please check
if {printname} is in use by another process and try again."
);
return Err(e);
}
x => x?,
};
// The syncronization between the server and client, if any is used, goes here.
eprintln!("Server running at {printname}");
// Preemptively allocate a sizeable buffer for receiving at a later moment. This size should
// be enough and should be easy to find for the allocator. Since we only have one concurrent
// client, there's no need to reallocate the buffer repeatedly.
let mut buffer = String::with_capacity(128);
for conn in listener.incoming().filter_map(handle_error) {
// Wrap the connection into a buffered receiver right away
// so that we could receive a single line from it.
let mut conn = BufReader::new(conn);
println!("Incoming connection!");
// Since our client example sends first, the server should receive a line and only then
// send a response. Otherwise, because receiving from and sending to a connection cannot
// be simultaneous without threads or async, we can deadlock the two processes by having
// both sides wait for the send buffer to be emptied by the other.
conn.read_line(&mut buffer)?;
// Now that the receive has come through and the client is waiting on the server's send, do
// it. (`.get_mut()` is to get the sender, `BufReader` doesn't implement a pass-through
// `Write`.)
conn.get_mut().write_all(b"Hello from server!\n")?;
// Print out the result, getting the newline for free!
print!("Client answered: {buffer}");
// Clear the buffer so that the next iteration will display new data instead of messages
// stacking on top of one another.
buffer.clear();
}Variants§
UdSocket(Listener)
Makes use of Unix domain sockets.
Click the struct name in the parentheses to learn more.
Trait Implementations§
Source§impl Iterator for Listener
impl Iterator for Listener
Source§fn next(&mut self) -> Option<<Listener as Iterator>::Item>
fn next(&mut self) -> Option<<Listener as Iterator>::Item>
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