pub struct SceneObjects(pub Vec<String>);Expand description
List containing all the names of objects in the simulation scene
Tuple Fields§
§0: Vec<String>Trait Implementations§
Source§impl Clone for SceneObjects
impl Clone for SceneObjects
Source§fn clone(&self) -> SceneObjects
fn clone(&self) -> SceneObjects
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SceneObjects
impl Debug for SceneObjects
Auto Trait Implementations§
impl Freeze for SceneObjects
impl RefUnwindSafe for SceneObjects
impl Send for SceneObjects
impl Sync for SceneObjects
impl Unpin for SceneObjects
impl UnsafeUnpin for SceneObjects
impl UnwindSafe for SceneObjects
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more