pub struct PlayerUpgrade {
pub upgrades: u16,
pub ty: UpgradeType,
pub speed: u8,
pub defense: u8,
pub energy: u8,
pub missile: u8,
}Expand description
A player has upgraded themselves.
Fields§
§upgrades: u16§ty: UpgradeType§speed: u8§defense: u8§energy: u8§missile: u8Trait Implementations§
Source§impl Clone for PlayerUpgrade
impl Clone for PlayerUpgrade
Source§fn clone(&self) -> PlayerUpgrade
fn clone(&self) -> PlayerUpgrade
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerUpgrade
impl Debug for PlayerUpgrade
Source§impl<'de> DeserializeV5<'de> for PlayerUpgrade
impl<'de> DeserializeV5<'de> for PlayerUpgrade
fn deserialize(de: &mut AirmashDeserializerV5<'de>) -> Result<Self>
Source§impl From<PlayerUpgrade> for ServerPacket
impl From<PlayerUpgrade> for ServerPacket
Source§fn from(v: PlayerUpgrade) -> Self
fn from(v: PlayerUpgrade) -> Self
Converts to this type from the input type.
Source§impl SerializeV5 for PlayerUpgrade
impl SerializeV5 for PlayerUpgrade
fn serialize<'ser>(&self, ser: &mut AirmashSerializerV5<'ser>) -> Result
impl Copy for PlayerUpgrade
Auto Trait Implementations§
impl Freeze for PlayerUpgrade
impl RefUnwindSafe for PlayerUpgrade
impl Send for PlayerUpgrade
impl Sync for PlayerUpgrade
impl Unpin for PlayerUpgrade
impl UnwindSafe for PlayerUpgrade
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more