pub struct PlayerReteam {
pub players: Vec<PlayerReteamPlayer>,
}Expand description
Packet for when players change teams
Fields§
§players: Vec<PlayerReteamPlayer>List of players that have changed teams.
Trait Implementations§
Source§impl Clone for PlayerReteam
impl Clone for PlayerReteam
Source§fn clone(&self) -> PlayerReteam
fn clone(&self) -> PlayerReteam
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerReteam
impl Debug for PlayerReteam
Source§impl<'de> DeserializeV5<'de> for PlayerReteam
impl<'de> DeserializeV5<'de> for PlayerReteam
fn deserialize(de: &mut AirmashDeserializerV5<'de>) -> Result<Self>
Source§impl From<PlayerReteam> for ServerPacket
impl From<PlayerReteam> for ServerPacket
Source§fn from(v: PlayerReteam) -> Self
fn from(v: PlayerReteam) -> Self
Converts to this type from the input type.
Source§impl SerializeV5 for PlayerReteam
impl SerializeV5 for PlayerReteam
fn serialize<'ser>(&self, ser: &mut AirmashSerializerV5<'ser>) -> Result
Auto Trait Implementations§
impl Freeze for PlayerReteam
impl RefUnwindSafe for PlayerReteam
impl Send for PlayerReteam
impl Sync for PlayerReteam
impl Unpin for PlayerReteam
impl UnwindSafe for PlayerReteam
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more