pub struct PlayerFlag {
pub id: Player,
pub flag: FlagCode,
}Expand description
Packet for when a player changes their flag.
Fields§
§id: Player§flag: FlagCodeTrait Implementations§
Source§impl Clone for PlayerFlag
impl Clone for PlayerFlag
Source§fn clone(&self) -> PlayerFlag
fn clone(&self) -> PlayerFlag
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerFlag
impl Debug for PlayerFlag
Source§impl<'de> DeserializeV5<'de> for PlayerFlag
impl<'de> DeserializeV5<'de> for PlayerFlag
fn deserialize(de: &mut AirmashDeserializerV5<'de>) -> Result<Self>
Source§impl From<PlayerFlag> for ServerPacket
impl From<PlayerFlag> for ServerPacket
Source§fn from(v: PlayerFlag) -> Self
fn from(v: PlayerFlag) -> Self
Converts to this type from the input type.
Source§impl SerializeV5 for PlayerFlag
impl SerializeV5 for PlayerFlag
fn serialize<'ser>(&self, ser: &mut AirmashSerializerV5<'ser>) -> Result
impl Copy for PlayerFlag
Auto Trait Implementations§
impl Freeze for PlayerFlag
impl RefUnwindSafe for PlayerFlag
impl Send for PlayerFlag
impl Sync for PlayerFlag
impl Unpin for PlayerFlag
impl UnwindSafe for PlayerFlag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more