[][src]Struct airmash_protocol::ServerKeyState

pub struct ServerKeyState {
    pub up: bool,
    pub down: bool,
    pub left: bool,
    pub right: bool,
    pub boost: bool,
    pub strafe: bool,
    pub stealth: bool,
    pub flagspeed: bool,
}

All possible "keys" that a player can have activated.

Fields

up: booldown: boolleft: boolright: boolboost: boolstrafe: boolstealth: boolflagspeed: bool

Trait Implementations

impl Eq for ServerKeyState
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impl Copy for ServerKeyState
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impl Default for ServerKeyState
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impl PartialEq<ServerKeyState> for ServerKeyState
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impl Clone for ServerKeyState
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fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for ServerKeyState
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impl Hash for ServerKeyState
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fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0
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Feeds a slice of this type into the given [Hasher]. Read more

impl Serialize for ServerKeyState
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impl<'de> Deserialize<'de> for ServerKeyState
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Auto Trait Implementations

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same for T

type Output = T

Should always be Self

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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