Struct airmash_protocol::server::PlayerUpgrade [−][src]
pub struct PlayerUpgrade {
pub upgrades: Upgrades,
pub ty: UpgradeType,
pub speed: u8,
pub defense: u8,
pub energy: u8,
pub missile: u8,
}A player has upgraded themselves.
Fields
upgrades: Upgrades
ty: UpgradeType
Is this actually PlaneType?
speed: u8
defense: u8
energy: u8
missile: u8
Trait Implementations
impl Copy for PlayerUpgrade[src]
impl Copy for PlayerUpgradeimpl Clone for PlayerUpgrade[src]
impl Clone for PlayerUpgradefn clone(&self) -> PlayerUpgrade[src]
fn clone(&self) -> PlayerUpgradeReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for PlayerUpgrade[src]
impl Debug for PlayerUpgradefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl From<PlayerUpgrade> for ServerPacket[src]
impl From<PlayerUpgrade> for ServerPacketfn from(v: PlayerUpgrade) -> Self[src]
fn from(v: PlayerUpgrade) -> SelfPerforms the conversion.
Auto Trait Implementations
impl Send for PlayerUpgrade
impl Send for PlayerUpgradeimpl Sync for PlayerUpgrade
impl Sync for PlayerUpgrade