Struct airmash_protocol::server::PlayerFlag[][src]

pub struct PlayerFlag {
    pub id: Player,
    pub flag: FlagCode,
}

Packet for when a player changes their flag.

Fields

Trait Implementations

impl Copy for PlayerFlag
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impl Clone for PlayerFlag
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for PlayerFlag
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Formats the value using the given formatter. Read more

impl From<PlayerFlag> for ServerPacket
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Performs the conversion.

Auto Trait Implementations

impl Send for PlayerFlag

impl Sync for PlayerFlag