Struct airmash_protocol::server::GameFirewall [−][src]
pub struct GameFirewall {
pub ty: FirewallUpdateType,
pub status: FirewallStatus,
pub pos: Position,
pub radius: f32,
pub speed: f32,
}Update the "Wall of Fire" in BTR
Fields
ty: FirewallUpdateType
status: FirewallStatus
pos: Position
radius: f32
speed: f32
Trait Implementations
impl Copy for GameFirewall[src]
impl Copy for GameFirewallimpl Clone for GameFirewall[src]
impl Clone for GameFirewallfn clone(&self) -> GameFirewall[src]
fn clone(&self) -> GameFirewallReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for GameFirewall[src]
impl Debug for GameFirewallfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl From<GameFirewall> for ServerPacket[src]
impl From<GameFirewall> for ServerPacketfn from(v: GameFirewall) -> Self[src]
fn from(v: GameFirewall) -> SelfPerforms the conversion.
Auto Trait Implementations
impl Send for GameFirewall
impl Send for GameFirewallimpl Sync for GameFirewall
impl Sync for GameFirewall