Struct airmash_protocol::server::PlayerHitPlayer [−][src]
pub struct PlayerHitPlayer {
pub id: Player,
pub health: Health,
pub health_regen: HealthRegen,
}Data on a player that has been hit by a shot fired by another player.
Fields
id: Player
health: Health
health_regen: HealthRegen
Trait Implementations
impl Copy for PlayerHitPlayer[src]
impl Copy for PlayerHitPlayerimpl Clone for PlayerHitPlayer[src]
impl Clone for PlayerHitPlayerfn clone(&self) -> PlayerHitPlayer[src]
fn clone(&self) -> PlayerHitPlayerReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for PlayerHitPlayer[src]
impl Debug for PlayerHitPlayerAuto Trait Implementations
impl Send for PlayerHitPlayer
impl Send for PlayerHitPlayerimpl Sync for PlayerHitPlayer
impl Sync for PlayerHitPlayer