Enum airmash_protocol::PlayerLevelType [−][src]
pub enum PlayerLevelType {
Login,
LevelUp,
}Indicate whether a player levelled up, or has just logged in and their level is being communicated to the client.
Variants
LoginLevelUp
Trait Implementations
impl Copy for PlayerLevelType[src]
impl Copy for PlayerLevelTypeimpl Clone for PlayerLevelType[src]
impl Clone for PlayerLevelTypefn clone(&self) -> PlayerLevelType[src]
fn clone(&self) -> PlayerLevelTypeReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl Debug for PlayerLevelType[src]
impl Debug for PlayerLevelTypefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Hash for PlayerLevelType[src]
impl Hash for PlayerLevelTypefn hash<__H: Hasher>(&self, state: &mut __H)[src]
fn hash<__H: Hasher>(&self, state: &mut __H)Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, Feeds a slice of this type into the given [Hasher]. Read more
impl Eq for PlayerLevelType[src]
impl Eq for PlayerLevelTypeimpl PartialEq for PlayerLevelType[src]
impl PartialEq for PlayerLevelTypefn eq(&self, other: &PlayerLevelType) -> bool[src]
fn eq(&self, other: &PlayerLevelType) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> boolThis method tests for !=.
impl Component for PlayerLevelType[src]
impl Component for PlayerLevelTypetype Storage = DenseVecStorage<Self>
Associated storage type for this component.
impl TryFrom<u8> for PlayerLevelType[src]
impl TryFrom<u8> for PlayerLevelTypetype Error = EnumValueOutOfRangeError<u8>
try_from)The type returned in the event of a conversion error.
fn try_from(v: u8) -> Result<Self, Self::Error>[src]
fn try_from(v: u8) -> Result<Self, Self::Error>try_from)Performs the conversion.
impl From<PlayerLevelType> for u8[src]
impl From<PlayerLevelType> for u8fn from(v: PlayerLevelType) -> Self[src]
fn from(v: PlayerLevelType) -> SelfPerforms the conversion.
impl TryFrom<u16> for PlayerLevelType[src]
impl TryFrom<u16> for PlayerLevelTypetype Error = EnumValueOutOfRangeError<u16>
try_from)The type returned in the event of a conversion error.
fn try_from(v: u16) -> Result<Self, Self::Error>[src]
fn try_from(v: u16) -> Result<Self, Self::Error>try_from)Performs the conversion.
impl From<PlayerLevelType> for u16[src]
impl From<PlayerLevelType> for u16fn from(v: PlayerLevelType) -> Self[src]
fn from(v: PlayerLevelType) -> SelfPerforms the conversion.
impl TryFrom<u32> for PlayerLevelType[src]
impl TryFrom<u32> for PlayerLevelTypetype Error = EnumValueOutOfRangeError<u32>
try_from)The type returned in the event of a conversion error.
fn try_from(v: u32) -> Result<Self, Self::Error>[src]
fn try_from(v: u32) -> Result<Self, Self::Error>try_from)Performs the conversion.
impl From<PlayerLevelType> for u32[src]
impl From<PlayerLevelType> for u32fn from(v: PlayerLevelType) -> Self[src]
fn from(v: PlayerLevelType) -> SelfPerforms the conversion.
impl TryFrom<i8> for PlayerLevelType[src]
impl TryFrom<i8> for PlayerLevelTypetype Error = EnumValueOutOfRangeError<i8>
try_from)The type returned in the event of a conversion error.
fn try_from(v: i8) -> Result<Self, Self::Error>[src]
fn try_from(v: i8) -> Result<Self, Self::Error>try_from)Performs the conversion.
impl From<PlayerLevelType> for i8[src]
impl From<PlayerLevelType> for i8fn from(v: PlayerLevelType) -> Self[src]
fn from(v: PlayerLevelType) -> SelfPerforms the conversion.
impl TryFrom<i16> for PlayerLevelType[src]
impl TryFrom<i16> for PlayerLevelTypetype Error = EnumValueOutOfRangeError<i16>
try_from)The type returned in the event of a conversion error.
fn try_from(v: i16) -> Result<Self, Self::Error>[src]
fn try_from(v: i16) -> Result<Self, Self::Error>try_from)Performs the conversion.
impl From<PlayerLevelType> for i16[src]
impl From<PlayerLevelType> for i16fn from(v: PlayerLevelType) -> Self[src]
fn from(v: PlayerLevelType) -> SelfPerforms the conversion.
impl TryFrom<i32> for PlayerLevelType[src]
impl TryFrom<i32> for PlayerLevelTypetype Error = EnumValueOutOfRangeError<i32>
try_from)The type returned in the event of a conversion error.
fn try_from(v: i32) -> Result<Self, Self::Error>[src]
fn try_from(v: i32) -> Result<Self, Self::Error>try_from)Performs the conversion.
impl From<PlayerLevelType> for i32[src]
impl From<PlayerLevelType> for i32fn from(v: PlayerLevelType) -> Self[src]
fn from(v: PlayerLevelType) -> SelfPerforms the conversion.
Auto Trait Implementations
impl Send for PlayerLevelType
impl Send for PlayerLevelTypeimpl Sync for PlayerLevelType
impl Sync for PlayerLevelType